In a video game, what is real? This is, strangely, a question that infects many discussions about making games, much more so that those about playing games. Well, some things can be modeled somewhat realistically; ray tracing, shadow casting, physics, real time reflections, on the fly destructible or deformable terrain, goal orientated action planning AI... These are all "realistic" approaches" to making games, or you might say simulation based approaches. Other times people use tricks; pre-baked lighting, animated pseudo-physics, on-rails movement, scripted AI, matcap reflections... These are all cheats, to save development time and processing power. They don't simulate real word physics or behavior but simply try to mimic the results. Players of games are rarely concerned with with such things. Everyone who plays a game knows deep down that it is not real, and they don't expect it to behave realistically. Sometimes they get annoyed with games which show b...
A blog about my various game dev projects.