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Showing posts with the label project lemonade

Project Lemonade December Update

It's the beginning of December, and I don't know how much work I'll get to do on the project this month. So I'm posting an update now, and another one maybe in January. I've been working with GLSL shaders to create the outdoor terrain. There's now a texture splatted ground plane, animated grass, animated trees and animated water. The textures are just placeholders for now, and all the models are temporary. Right at the moment, I'm just working on how the elements are going to be coded in the game, so later some better quality assets can just be dropped in to replace those being used for testing. Some of the shader code I used was inspired by examples found here .

Project Lemonade November Update

It's been a while since  posted here. I've moved from Blender Game Engine to GODOT, and I've started a new project. The proposal for Project Lemonade is in an earlier blog post , so I won't go back to talking about that. Here's a quick overview: Solar city (Project Lemonade ) will be a non-violent game designed with the intent of making people think about ways to regenerate their communities in case of coming social breakdown. It is inspired by Solarpunk . I haven't made massive progress yet, because I've had to learn a whole new game engine. However, I have already taken some steps towards a working prototype. I've got a controllable character in the game, plus a working tileset system (GODOT has a great tileset feature), and also some simple AI agents, just wandering around for now. It's not very impressive yet, (all the assets are placeholders, just while working on functionality) but it feels great to have finally moved on from the ...