Proposal. Solar city will be a non-violent game designed with the intent of making people think about ways to regenerate their communities in case of coming social breakdown. It is inspired by Solarpunk . Using traditional roguelike ideas, the game can be very replayable, each session having a different feel because of randomized global settings, such as population density, average citizen education level, rural/urban mix and special events such as pandemics or social breakdown. Procedural generation can be used, so that each city is different. Instead of combat, players can explore, craft, collect resources and try to convert the city's citizens into active participants in regenerating their community. Citizen management. Here is an overview of how citizens would be handled: Each world map would be populated by up to a hundred randomly generated citizens. Initially, all citizens except the player would start out in a passive mode, collecting their basic rations ...
A blog about my various game dev projects.