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Showing posts with the label roguelite

A new project proposal: Solar City

Proposal. Solar city will be a non-violent game designed with the intent of making people think about ways to regenerate their communities in case of coming social breakdown. It is inspired by Solarpunk . Using traditional roguelike ideas, the game can be very replayable, each session having a different feel because of randomized global settings, such as population density, average citizen education level, rural/urban mix and special events such as pandemics or social breakdown. Procedural generation can be used, so that each city is different. Instead of combat, players can explore, craft, collect resources and try to convert the city's citizens into active participants in regenerating their community. Citizen management. Here is an overview of how citizens would be handled: Each world map would be populated by up to a hundred randomly generated citizens. Initially, all citizens except the player would start out in a passive mode, collecting their basic rations ...

Reboot / Remake / Restart

Although the roguelike project was going well I had a few issues with some parts of the code, and the sheer size of the project was something I could see stretching away in front of me for years with no guarantee that people would actually want to play it when it's finished. It's time to try something a little less ambitious. I'm going full rogueLITE! Using a lot of the code from the roguelike project, I started making a more limited game. There will be a single character, combat will be more arcade like, there will still be a chance to upgrade and develop your character's stats, but they represent only a single class and have fixed equipment. Introducing the Lady Grenadier. I've got a fun character, an interesting setting and an exciting story lined up. It still utilizes my low poly style, but things are going to be a little more cartoony. Game play involves mostly chucking bombs at the enemy. Bombs away! But there's also a lot of platformin...