I did some work on particle systems earlier this month, and today I tried out coding some 2D GLSL filters. The effect I wanted was a kind of localized distortion. Initially I wanted it for spell effects, but the required set up is too cumbersome and would require multiple layers of filters for different spell effects. In the end I decided it would make a good effect for representing monsters with magical radiation. In the game world, magic is pretty dangerous stuff. You can get irradiated by using it, and it drains your focus, dropping you in to a coma or even death if you receive a lethal dose. There are some monsters though who are suffused with magic. These will be dangerous opponents as they are effectively radioactive. I think it's a fun game mechanic for making bosses more interesting. I can think of a number of ways it can be used to make things interesting tactically. And it could also be used as a kind of environmental hazard. It could be good for dynamic p...
A blog about my various game dev projects.