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Showing posts with the label GLSL

New Project: Basilisk

 I've been working on a new project this month. It's a serial point and click adventure, set in a familiar universe. It's going to be a non-profit project, to stand as a showcase for everything I've leaned in game design and programming. The setting will help to make it more visible.  This was a tactic I used with some success in the past, when I made a battletech fan game. The number of views and downloads for that game were roughly ten to twenty times higher than for any of the games which I made based on my own ideas and settings. I'm going to be able to reuse a lot of assets I originally designed for a previous sci-fi project, so that should save some time. There are going to be new assets, and I've already made some of the characters. There's a story, with an arc which covers a whole season of mini episodes. Godot is a great game engine for this kind of project. Very light weight and easy to use, but with a full set of features. Godot 4 will include an ...

Project Lemonade December Update

It's the beginning of December, and I don't know how much work I'll get to do on the project this month. So I'm posting an update now, and another one maybe in January. I've been working with GLSL shaders to create the outdoor terrain. There's now a texture splatted ground plane, animated grass, animated trees and animated water. The textures are just placeholders for now, and all the models are temporary. Right at the moment, I'm just working on how the elements are going to be coded in the game, so later some better quality assets can just be dropped in to replace those being used for testing. Some of the shader code I used was inspired by examples found here .