A lot of work this week, but you can't really see any of it. I've been setting up the interface between the player and all the controls. Now I have a way of entering any kind of command I need in a way which is (IMHO) pretty easy to get to grips with. Here's the early concept: [radial menu with two levels] This was my first concept, that you would use the radial menu to switch to a non-game state and from there you could use direction keys and space to set up various parts of the game. But I thought it would be better if the radial menu could be expanded with multiple layers to handle things directly in game without entering a non-game state. So now you can control the camera, perform actions and feats, give orders, switch characters, set default AI behavior and other things right in the game. [8 level radial menu] And all layers lead back to the main layer, so hopefully you can't get lost in the menus. Some interactions though still need to enter ...
A blog about my various game dev projects.