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Showing posts with the label 7DRL

7DRL fail.

So close to being finished, but I don't think I'm going to beat the deadline. I still have to do enemy attacks and put in the code for switching levels, but there's just not any time left. I'd also have to do something about packaging it for people to play and getting people to test it to make sure it works. Anyway, next year 'll give it a try again. I learned a lot and I'm sure I'll have a lot of useful stuff to put in to the mix next time, and so won't have to write so much from scratch. The biggest drain on time has been testing everything and clearing bugs. It didn't leave much time for actual design, and like 70% of features didn't make it past the coding stage. Stuff that i wanted to work on (parts of the code were there but not working): Hacking, some drones have a hacking module making them able to activate repair booths or damage nearby enemies from a range. Stealth, some enemies and player units should have stealth, making them in...

7DRL Escape from lab 99b

I'm having a go at the 7DRL challenge, although i don't think I'll finish. So far I've lifted the level generation from my RPG and I'll be using the mini map code directly. I've got the map displaying and I've edited the map data so that it will provide a framework for movement, vision etc.. I'm going to allow stacking, so that up to 4 entities from a single team can be in the same square (as long as it's not a narrow corridor). I'll be using just one map style for the game. Entities will be shown by traditional rogue like letters and numbers and symbols. I've got the entity generation code working so that it is generating the entities basic parts list. This will inform the HPs, and other abilities of the entity. Hopefully tomorrow I should be able to do a bunch of stuff, maybe get a playable game together. :)