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Showing posts with the label story

New Project: Basilisk

 I've been working on a new project this month. It's a serial point and click adventure, set in a familiar universe. It's going to be a non-profit project, to stand as a showcase for everything I've leaned in game design and programming. The setting will help to make it more visible.  This was a tactic I used with some success in the past, when I made a battletech fan game. The number of views and downloads for that game were roughly ten to twenty times higher than for any of the games which I made based on my own ideas and settings. I'm going to be able to reuse a lot of assets I originally designed for a previous sci-fi project, so that should save some time. There are going to be new assets, and I've already made some of the characters. There's a story, with an arc which covers a whole season of mini episodes. Godot is a great game engine for this kind of project. Very light weight and easy to use, but with a full set of features. Godot 4 will include an ...

Happy People have no Stories.

OK, following an exchange on Deviant art, I've decided to write a short story: S7alker117 That sounds really cool. Looks like the kind of setting where you could write some great stories in, a little in the line of 1632, dunno if you know the series? pickledtezcat I hadn't heard about 1632, but I just looked it up. Sounds interesting. I actually have got a plan to write some stories in the setting, and possibly open it up to anyone else who wanted to. I love the alternative history novels of Harry Turtledove , the way he uses ordinary people who can enter and leave the narrative at any time instead of main characters who can't die. It allows him to really put in the background details while sketching out the overarching themes and history. (1632 sounds somewhat like this from reading the wikipedia article) The thing I love about his books the most though is that you never kno...