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Showing posts with the label summer

New Worlds Part 2

There are still some thing to add to the terrain set, but its mostly finished for now. It's really great to have a fully featured level editor so that the map elements can be tested right away. No messing around with modifying text files or external programs. Just switch modes and paint. The terrain has achieved the appearance I aimed for, which is similar to a table top gaming board. I never wanted a photo real game environment, and I'm happy with the way it has turned out. It reminds me of bonsai trees or miniature gardens. It is quite obviously tile based, there's no getting around that, but it's important in any case, since otherwise it could be difficult to know where units can move or not as well as guessing lines of sight. Most of the techniques I've used here are things I tried before, but I never got them looking so nice or running so well. Drain on the graphics card is negligible at this point. The shader works really well. The movement shader ...

Summer Burnout!

Progress on my usual projects has been slow this month, my computer was suffering from severe slow down and a couple of times even shut down with a CPU overheat error. Korea can be a very hot country , and a lot of expats who come and live here aren't used to all that entails. I'm from the UK where temperatures rarely get above 23°C (73°F) in the summer. Here temperatures above 30°C (86°F) are common, and the humidity can make that even harder to endure. It's not just humans and animals which have trouble in that weather, computer hardware can suffer performance reduction and quickly degrade if it's running at a high temperature for a long time. If you're running an expensive gaming rig it might already have a state of the art cooling system, but the vast majority of expats won't want to invest in this kind of set-up. The computer I use the most is actually the one in my classroom, which is an ancient Windows 7 machine with an integrated graphics car...