There are still some thing to add to the terrain set, but its mostly finished for now. It's really great to have a fully featured level editor so that the map elements can be tested right away. No messing around with modifying text files or external programs. Just switch modes and paint.
The terrain has achieved the appearance I aimed for, which is similar to a table top gaming board. I never wanted a photo real game environment, and I'm happy with the way it has turned out. It reminds me of bonsai trees or miniature gardens.
It is quite obviously tile based, there's no getting around that, but it's important in any case, since otherwise it could be difficult to know where units can move or not as well as guessing lines of sight.
Most of the techniques I've used here are things I tried before, but I never got them looking so nice or running so well. Drain on the graphics card is negligible at this point. The shader works really well.
The movement shader and fog of war have also integrated well. Overall I'm very happy with the result. It should also be easy to create additional tilesets, such as winter or desert, since mostly it just requires the textures to be changed in the resource file and then a copy saved with the right name.
The terrain has achieved the appearance I aimed for, which is similar to a table top gaming board. I never wanted a photo real game environment, and I'm happy with the way it has turned out. It reminds me of bonsai trees or miniature gardens.
It is quite obviously tile based, there's no getting around that, but it's important in any case, since otherwise it could be difficult to know where units can move or not as well as guessing lines of sight.
Most of the techniques I've used here are things I tried before, but I never got them looking so nice or running so well. Drain on the graphics card is negligible at this point. The shader works really well.
The movement shader and fog of war have also integrated well. Overall I'm very happy with the result. It should also be easy to create additional tilesets, such as winter or desert, since mostly it just requires the textures to be changed in the resource file and then a copy saved with the right name.
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