Most of the AI and mission structure is done. It still needs heavy testing, but I'm getting tired of looking at the placeholder terrain, so I'm doing some work on the full terrain.
This is the basic "summer" terrain. There's a lot still to add, such as the water part of the shader (where you can see the grey gravel in the above shot) and of course trees, bridges and walls.
I'm not sure yet if I want to add modular roads as a different object. That would give them a more solid appearance, but might take more work and be more of a drain on resources.
There will be other terrain sets as well, some will feature bigger rocks, and different kinds of trees.
This is the basic "summer" terrain. There's a lot still to add, such as the water part of the shader (where you can see the grey gravel in the above shot) and of course trees, bridges and walls.
I'm not sure yet if I want to add modular roads as a different object. That would give them a more solid appearance, but might take more work and be more of a drain on resources.
There will be other terrain sets as well, some will feature bigger rocks, and different kinds of trees.
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