Click the clock to watch Video devblog number 6...
Next up I'm going to do a basic hand to hand combat setup to test my combat and stat system.
I want a system which allows combat between groups of quite a range of abilities. A group of weak players should be able to take on a single strong enemy. And likewise a large group of weak enemies should be a danger to even a strong player party. I also want there to be an incentive for using different kinds of weapons for different situations. What's the point in getting lots of loot if half of it is worthless?
Hopefully some robust testing of the system should see whether it's a good system, and more importantly if it is fun or not.
Next up I'm going to do a basic hand to hand combat setup to test my combat and stat system.
I want a system which allows combat between groups of quite a range of abilities. A group of weak players should be able to take on a single strong enemy. And likewise a large group of weak enemies should be a danger to even a strong player party. I also want there to be an incentive for using different kinds of weapons for different situations. What's the point in getting lots of loot if half of it is worthless?
Hopefully some robust testing of the system should see whether it's a good system, and more importantly if it is fun or not.
Excellent clock animation - particularly when all the cogs move :)
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