I added some limbs to the fur cloaks and made a wolf cloak. Now you can be Fred the Dread from the N00b comic.
If you've never read the n00b I recommend checking it out. It's an awesome commentary on RPGs and MMORPGs.
I sometimes think about going back and redoing the player character models and textures. it's a problem that when you work on a project for a long time that older stuff starts to look bad. Anyway, I think I'd better just keep going with the development, and slate character upgrades for a future version of the game. if I spend anymore time revisiting stuff I've already done then it'll stretch development out even more, and then something else will have to be redone.
Your characters are not too bad - nothing to be worried about.
ReplyDeleteBut... whatever lighting system you are using is not doing them any favours.
You have a nice bright light source (the torch) which throws virtually no shadow, and what there is is not correct. light has a tendency towards black given any opportunity.
So your female figure should be quite dark, possibly with yellowish highlights.
Your man should be casting complex shadows on itself and the floor. If you look at the head (for example) the fur cloak has no shadows where it should be virtual black around the inside of the head.
Also if you step back and look at the dungeon lighting - there isn't any. It's just a simple uniform diffuse - which tends to flatten everything.
The floor should be fading away into blackness...
Yes, after posting I noticed that I'd messed up the lighting. The game engine I'm using can only have up to 8 lights, so I have a number of hooks which will grab a light based on distance from the camera and scripted light values. Since this was a view from an extra camera added just to get a characters eye view all the lighting control went out of the window. I'll be reworking the light system anyway along with the new tilesets.
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