I've decided to make my prefabs multilevel. Later this should allow me to add pit traps and other great stuff. It also makes it easier to line up stairs so that you can exit them on the same co-ordinates where you entered them. The prefab editor is pretty much finished, it just needs some code for loading up prefabs from a saved dictionary, so that they can be checked or edited. The entries will need to be forwards compatible, so I'll be loading each tile and then translating the indexes to a new array, that way if I add extra indexes or extra info (like traps or puzzles) I'll be able to update existing prefabs to work with the new standard. Click for a video.
A blog about my various game dev projects.
Just a quick one here - Your figures look tiny.
ReplyDeleteA suggestion here would be to double or treble their current size.
Also, your background is very busy, making it difficult to see anything. A suggestion here would be to (currently) not use any texturing or some texture that is very similar across it (thus making your figures stand out more)
:)
Thanks, the background is just a placeholder for now, I'm going to be working on that soon. In the next few videos I'm going to be zooming in a bit to increase the size of the characters (already done it a little with the next vid). I'm happy with the scale of the game in terms of speed movement and size of doors etc... just need to be closer to the action. :) Thanks for the feedback!
Delete