I need some advice on which is the best way to handle building the dungeon. Right now I'm using prefabs for my dungeon, they have a north south east and west section for each "room": The basic tileset. This has several advantages, and also several disadvantages. Firstly I can have curved rooms, I can have tunnels and other interesting shapes. The tilesets can look quite nice with a little work. On the other hand I can't easily get the navigation data before building the map and once the map has been built I can't make changes to the layout, like having active pit traps or believable secret doors. Although the rooms are interesting, they are quite repetitive, and it takes a lot of effort to make even a few different variations. Also rooms are constrained to one size. A newer version of the tileset with a lot of variant parts for making more interesting rooms. To create a tile set is a real headache too. Planning how to lay out the UVs, trying to cra
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Just a quick one here - Your figures look tiny.
ReplyDeleteA suggestion here would be to double or treble their current size.
Also, your background is very busy, making it difficult to see anything. A suggestion here would be to (currently) not use any texturing or some texture that is very similar across it (thus making your figures stand out more)
:)
Thanks, the background is just a placeholder for now, I'm going to be working on that soon. In the next few videos I'm going to be zooming in a bit to increase the size of the characters (already done it a little with the next vid). I'm happy with the scale of the game in terms of speed movement and size of doors etc... just need to be closer to the action. :) Thanks for the feedback!
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