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Upstairs / Downstairs.

I've decided to make my prefabs multilevel.
Later this should allow me to add pit traps and other great stuff. It also makes it easier to line up stairs so that you can exit them on the same co-ordinates where you entered them.

The prefab editor is pretty much finished, it just needs some code for loading up prefabs from a saved dictionary, so that they can be checked or edited. The entries will need to be forwards compatible, so I'll be loading each tile and then translating the indexes to a new array, that way if I add extra indexes or extra info (like traps or puzzles) I'll be able to update existing prefabs to work with the new standard.

Click for a video.

Comments

  1. Hi, do you mean you're testing the comments system, or I should do more testing of the game? I hope the comments system is working properly now, I've changed the settings twice. As for the game, I'm reworking the way dungeon generation and building are done from scratch, hopefully with the result that they will look better, play better and have a shorter loading time. A lot of the testing is taking place within this helper module, as it uses the exact same display code (though with a simple tile set) as the main game will.

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  2. 1st comment rejected with "you do not own wordpress site"
    2nd comment test - accepted
    3rd comment rejected

    ReplyDelete
    Replies
    1. Thank you for checking. Lots of people have reported problems with posting comments on blogspot blogs, I've tried to use the least restrictive settings, I just can't tell why it's not working.

      Delete
  3. possible suggestion: move to wordpress?

    ReplyDelete
    Replies
    1. I'll think about it. I really did just choose randomly when picking a blog host. It's my first time writing a blog. I think I'll move over once it gets out of the preparation stage and moves on to the testing and demo stage. This is really as much a development diary as anything. Later I'll need a proper web page with screenshots, videos, download links and other stuff.

      Delete

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