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Showing posts from October, 2016

Vinland 1936

What have I been up to this month? Well you can see it in a couple of development blog videos, here , here and here . Vinland 1936 is a game I've been working on (on and off) for about 3 years. It is somewhat based on the old Nirval interactive game, Blitzkrieg; I hope you've played it since it is one of the best games ever!!! (IMHO) Blitzkrieg was a real time tactics game. You didn't build a base, or spawn units. It wasn't about rushing the enemy. You got a small number of troops and vehicles that could be replenished or repaired if you had access to a supply base and the right supply trucks, but couldn't be replaced if lost. Once your vehicles were destroyed and your infantry killed you were finished. You couldn't just churn out some more from your factory and have another go at rushing the enemy guns. This made you invest a lot in each of your units. They really mattered. It was also procedurally generated. Each mission (except for the historic