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Showing posts from August, 2016

Reboot / Remake / Restart

Although the roguelike project was going well I had a few issues with some parts of the code, and the sheer size of the project was something I could see stretching away in front of me for years with no guarantee that people would actually want to play it when it's finished. It's time to try something a little less ambitious. I'm going full rogueLITE! Using a lot of the code from the roguelike project, I started making a more limited game. There will be a single character, combat will be more arcade like, there will still be a chance to upgrade and develop your character's stats, but they represent only a single class and have fixed equipment. Introducing the Lady Grenadier. I've got a fun character, an interesting setting and an exciting story lined up. It still utilizes my low poly style, but things are going to be a little more cartoony. Game play involves mostly chucking bombs at the enemy. Bombs away! But there's also a lot of platformin