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Reboot / Remake / Restart

Although the roguelike project was going well I had a few issues with some parts of the code, and the sheer size of the project was something I could see stretching away in front of me for years with no guarantee that people would actually want to play it when it's finished.

It's time to try something a little less ambitious.
I'm going full rogueLITE!

Using a lot of the code from the roguelike project, I started making a more limited game.
There will be a single character, combat will be more arcade like, there will still be a chance to upgrade and develop your character's stats, but they represent only a single class and have fixed equipment.

Introducing the Lady Grenadier.
I've got a fun character, an interesting setting and an exciting story lined up. It still utilizes my low poly style, but things are going to be a little more cartoony.

Game play involves mostly chucking bombs at the enemy.

Bombs away!
But there's also a lot of platforming, jumping from multiple levels is part of the game. And you can use energy collected from defeated enemies to power up for a melee attack too.

Charge!
The idea of this attack is that you have to make your attack in a line, you keep going until you stop, either by reaching a wall, or falling in a pit or hitting an enemy that won't die.

Both types of attack require some thought about how to deliver them. You can't just spam bombs, or you risk blowing yourself up. The charge attack is very powerful, but you can run over traps or end up in trouble if you don't plan your attack run well.

I know people in the roguelike community tend to look down on Roguelites, but I want to make a fun game, and it would be nice if people other than me wanted to play it. It would also be great if there was a realistic chance of me ever finishing it! :)

Here's a video of last week's progress:


I've added a few extra things since then, but I'm not ready to do another development diary yet so it will have to wait until the weekend.

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I'm going back to my real time tactics project, Vinland 1936.
While working on the other project I overcame the problems which were stopping me from saving/loading the game and also cleaned up the base code a lot.

After a few weeks I'm getting near the the state I was in before.


Infantry are back to their previous state, and vehicles are running OK.
This time I'm going to push ahead with mocking up the combat system though before I work any more on the vehicle builder or graphical aspects of the game.