After some feedback about the game in it's current state, it's obvious that the camera was zoomed out too much and the level textures are too high contrast. That's actually something I've talked about before, when talking about how I was going to rework the tile set textures to be lower contrast. The final tilesets will be quite low contrast and perhaps a little flat and boring, but that was always part of the plan. The background is not supposed to be the star of the show. Take a look at this, it's one of my favorite Korean traditional paintings. The background is just background, the figures stand out, except of course for the two guys hiding behind the rocks. :) The artist has used the plain texture of the paper as an element of the painting, not to be covered up, but to be masked and veiled, being here a tree and there a rock and elsewhere the skin of a bathing woman. I've tried to show a little of how the game would look like with low contrast bac...
A blog about my various game dev projects.