As I go on with the project I try to do a little bit of coding or asset creation every day. Today I made some new helmets for barbarians:
As well as revisiting the potions in 3D:
I also spend some time everyday rethinking aspects of the game which have not been decided, such as combat, stats, character creation and role-playing. A few days ago I had a brainstorm about Social Status. As it stood, the idea was good, but in a fantasy game there are many different factions, some of them totally incompatible. I decided it would be best if characters could take ranks in different factions at character creation, just the same way as they spend points on skills or attributes, they could lose points of gain them through role-playing. You might become a knight after completing a particularly hard quest, or a high level character might gain control of the council of wizards. A very high level character might become king in a paper and pencil version of the game, and then lose their kingdom to a usurper.
Anyway, for now factions and status represent alignment, class and several other concepts rolled in to one. For a starting character you can choose to spend points on abilities and skills, or on social status. Social status will help you out in role-playing situations, and will also be important for party management and morale.You won't be able to make yourself emperor at character creation, but you could spend all your points and become an assassin or a tribal warrior, or a hedge wizard. Or you could forgo spending points on status and be a pretty tough and skilled escaped slave, or a magician's apprentice.
Grimdark Helmets.
As well as revisiting the potions in 3D:
Lovely low poly potions.
I also spend some time everyday rethinking aspects of the game which have not been decided, such as combat, stats, character creation and role-playing. A few days ago I had a brainstorm about Social Status. As it stood, the idea was good, but in a fantasy game there are many different factions, some of them totally incompatible. I decided it would be best if characters could take ranks in different factions at character creation, just the same way as they spend points on skills or attributes, they could lose points of gain them through role-playing. You might become a knight after completing a particularly hard quest, or a high level character might gain control of the council of wizards. A very high level character might become king in a paper and pencil version of the game, and then lose their kingdom to a usurper.
Now factions are split, with different levels in each faction.
Anyway, for now factions and status represent alignment, class and several other concepts rolled in to one. For a starting character you can choose to spend points on abilities and skills, or on social status. Social status will help you out in role-playing situations, and will also be important for party management and morale.You won't be able to make yourself emperor at character creation, but you could spend all your points and become an assassin or a tribal warrior, or a hedge wizard. Or you could forgo spending points on status and be a pretty tough and skilled escaped slave, or a magician's apprentice.
Those 3d potions look fabulous. I'm well impressed with them :)
ReplyDeleteThanks, they're just found images from the internet. After cutting out the potion pictures in the GIMP and resizing them I use Blender 3D to project the UVs on to some simple 3d objects. I do worry a little that someone may discover their pictures have been scavenged by me and complain, but the game is intended to be released for free anyway, with hopefully some kind of crowd sourcing fund raising deal to give me a bit of a reward for my ongoing hard work. Besides, most of the item graphics I've used are partly edited in some way, either recolored or combined with other elements.
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