I've been working hard but only a few small improvements to show.
First is a scene I'm going to use for the main menu:
And an update to some of the light and shadow mechanics for the game:
I also worked on the map reveal, you can see the sections of the map being revealed as the players move through the level. This revealing of the map is mirrored by the mini map, which only shows where you've already been.
I had some concept ideas too;
1. multi turn spell casting. I'm going to come back to that later when I know how it's going to work.
2. Auto follow for team mates. That one's easier to do, and will probably be added soon. I found it rather tiring to move all the players around when there are no enemies nearby. I think though it'll turn off automatically when you get to a trap or combat situation.
First is a scene I'm going to use for the main menu:
And an update to some of the light and shadow mechanics for the game:
I also worked on the map reveal, you can see the sections of the map being revealed as the players move through the level. This revealing of the map is mirrored by the mini map, which only shows where you've already been.
I had some concept ideas too;
1. multi turn spell casting. I'm going to come back to that later when I know how it's going to work.
2. Auto follow for team mates. That one's easier to do, and will probably be added soon. I found it rather tiring to move all the players around when there are no enemies nearby. I think though it'll turn off automatically when you get to a trap or combat situation.
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