So close to being finished, but I don't think I'm going to beat the deadline. I still have to do enemy attacks and put in the code for switching levels, but there's just not any time left. I'd also have to do something about packaging it for people to play and getting people to test it to make sure it works. Anyway, next year 'll give it a try again. I learned a lot and I'm sure I'll have a lot of useful stuff to put in to the mix next time, and so won't have to write so much from scratch. The biggest drain on time has been testing everything and clearing bugs. It didn't leave much time for actual design, and like 70% of features didn't make it past the coding stage. Stuff that i wanted to work on (parts of the code were there but not working): Hacking, some drones have a hacking module making them able to activate repair booths or damage nearby enemies from a range. Stealth, some enemies and player units should have stealth, making them in...
A blog about my various game dev projects.