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Trees again, and tanks.

I've started work adding trees back in to the game. They look nice already with the mipmaps turned off. I think I've got the color match with the ground for summer trees.






The trees have a "shadow only" object which helps reduce rasterizer usage and match the shadow with the lamp. I'm not 100% happy with the trees right now, but I hope they will get better as I make more of them and refine the textures a little. I really don't want to waste any more time just fiddling with them. In a few days I'll take another look and see if I can see where the problem is. I think maybe the ground color is too uniformly light. It needs some more dark areas and contrasting sections.


I decided to go with the hollow health bars, I like the effect. More than the black bars.
I've also finished adding recoil and other physical effects to the vehicles. Even the guns move, with the main gun swiveling to track the enemies. It also tilts for range if it is a support or artillery weapon, and recoils slightly when fired.


I'm going to add the particle effects soon, because I think that adds a lot to the game, being able to see what the end effect will look like. Tank track marks and dust thrown up from the wheels/tracks makes the game look 100% better as soon as it's added.

Vehicle combat code is complete, but will need a lot of checking and revising. Right now artillery is doing too much damage (because of too high armor penetration) and the small caliber weapons are too slow firing. I think artillery might be too accurate as well.

I may have to reduce the speed of the vehicles slightly too as I made a mistake in the vehicle builder and accidentally doubled the weight of all the vehicles. Now it's fixed and the vehicles are too fast moving on average.

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