For anyone who's interested in the newest version of the game you can see the current video diary here:
I'm very happy with the atmosphere of the game so far. I feel like it's something I can work with.
I've got a lot of ideas for the game, but for now I'm just going to keep slogging away trying to get a working gameplay demo.
The schedule so far is:
1. Item generation.
2. Basic player stats.
3. Inventory management.
4. Moving items between the screen and the inventory.
5. Using items to attack and trigger events.
I'm going to be working a lot with messages this time around. That should clear up many of the hurdles I was facing in past versions of t he game.
One problem I had before is that I had to complete both player mechanics, and enemy mechanics simultaneously. A player attacked a monster causing damage directly, the monster had to process that damage and so on.
With messages, I can just send a message and forget about it. It doesn't matter that the monster isn't processing it. I can work on player mechanics in isolation before bringing in working enemies.
Same with items, everything can be built as an empty framework of send and receive messages, then the message processing routines can be filled in.
I'm very happy with the atmosphere of the game so far. I feel like it's something I can work with.
I've got a lot of ideas for the game, but for now I'm just going to keep slogging away trying to get a working gameplay demo.
The schedule so far is:
1. Item generation.
2. Basic player stats.
3. Inventory management.
4. Moving items between the screen and the inventory.
5. Using items to attack and trigger events.
I'm going to be working a lot with messages this time around. That should clear up many of the hurdles I was facing in past versions of t he game.
One problem I had before is that I had to complete both player mechanics, and enemy mechanics simultaneously. A player attacked a monster causing damage directly, the monster had to process that damage and so on.
With messages, I can just send a message and forget about it. It doesn't matter that the monster isn't processing it. I can work on player mechanics in isolation before bringing in working enemies.
Same with items, everything can be built as an empty framework of send and receive messages, then the message processing routines can be filled in.
Comments
Post a Comment