I've not had a lot of time to work on the project lately, just 30 minutes here or there when my baby is sleeping so I couldn't move forward with the next stage of coding so I've been doing a little more on asset creation. Sometimes I try something and it just doesn't work out, for example adding glasses to the character model: A thief tries out some new smoked glass spectacles, just the thing for a hot summer's day, but near worthless in a dark and dismal dungeon. They looked good, several versions were available, including sunglasses or regular lenses, but they are just too small. You can't see them on the player model. So although glasses will be available as in game items, they won't be included in the in game player model. More successful was the new iteration of shield designs: Can you spot the two identical shields? I'll have to add a transfer to one of them before they get used. There are three types of shield, light, medium and he...
A blog about my various game dev projects.