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Showing posts from March, 2021

New Project: Basilisk

 I've been working on a new project this month. It's a serial point and click adventure, set in a familiar universe. It's going to be a non-profit project, to stand as a showcase for everything I've leaned in game design and programming. The setting will help to make it more visible.  This was a tactic I used with some success in the past, when I made a battletech fan game. The number of views and downloads for that game were roughly ten to twenty times higher than for any of the games which I made based on my own ideas and settings. I'm going to be able to reuse a lot of assets I originally designed for a previous sci-fi project, so that should save some time. There are going to be new assets, and I've already made some of the characters. There's a story, with an arc which covers a whole season of mini episodes. Godot is a great game engine for this kind of project. Very light weight and easy to use, but with a full set of features. Godot 4 will include an ...