So you want to make some art assets for your game. The first on the list is a Steampunk Revolver for your main character to shoot up Cthulhu with. Quickly opening your internet browser you start with a Google image search. Ah, there is is! A Steampunk Revolver. It might be a good idea to find a few influences so you don't accidentally end up copying a famous design. Another one. Just mash them up and you're ready to go! Off to your favorite modeling program. But wait! isn't there more to building a strong design concept than that? Actual 19th Century Revolvers. Of course there is. One of the diseases of modern design is that of recursion. Everything is a copy of a copy of a copy. This is especially a problem with "historical" concepts. Over the course of that recursive process the concept becomes infected with modern design elements, and ends up looking very similar to everything else that anyone else has ever made. If you want to come up wit...
A blog about my various game dev projects.