Vehicles are working nicely now, and I think the vehicular game-play is coming to a point where I'm pretty happy with it. You can see some of the more recent progress here . Now with tanks churning their way through the mud, I think it's time to start bringing in the PBIs. Poor Bloody Infantry. I need to see how infantry reacts to vehicles, how well (or badly) my pathfinding routine works with large numbers of agents and vehicles. And overall how infantry works out in the game. I think the plan I have is going to work quite well. Infantry move very slowly, so the pathfinding calculations shouldn't happen very often. The pathfinding itself is very rudimentary, just like that I'm using for the vehicles at the moment so the overhead should be small. I've actually got a whole load of infantry building scripts and models left over from an earlier version of the game, but I'd like to start from scratch on that one really. I'm experimenting with qui...
A blog about my various game dev projects.