It's been a while since I did anything graphical, but I feel the need to see how the game will look once there's more than just cubes as dungeon. I also need to test some of the dungeon building ideas I've had lately. Lastly, I feel that it's important to come up with a fast, and good way of decorating a dungeon. For the last 30 minutes I've been working on a single paving slab. That might not seem like good time management, but I didn't spend the whole 30 minutes making it. I experimented with some quick and dirty ways of modelling stone. First I created a cube, scaled it to a tile (2.0,2.0,0.2), beveled the edges and cut it with the loop cut tool. (Previously I tried the boolean modifier, but that took too long and didn't give good results). After that I added some subdivision with fractal noise and smoothing. Next I unwrapped a stone texture and used that as a basic displacement map to provide the micro texture. Last I created a low poly tile a...