This week I reached out for some help with brainstorming for my project. Just browsing through a list of D&D feats and abilities showed me that this game must be the first part in a series. There's no way I can develop a fully mature 3d RPG or roguelike all at once. Therefore I should try at first to build a base which can be expanded or upgraded. This was kind of my plan from the beginning but now it's become more concrete. [Will it take 4 years to make a sequel?] The idea is to create a fun game that people will enjoy playing, give it away for free and then hopefully design a paid expansion or sequel. Anyway, what did I do this week? Well first I worked on the skills and attributes. There are 5 main attributes: [VIGOR] Vigor is a measure of your strength and physical vitality. Your ability to lift, throw, crush and break. Your vital life force. Fighters need a high degree of vigor but it would be useful for archers, rogues and others since it opens up...
A blog about my various game dev projects.