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Vinland MK 3

It's been a while since I posted here. I worked hard on Vinland; 1936 and got a playable demo up and running. But there were quite a few problems with it.

I could have continued with the project as it was and finished adding all the art resources, but the game seemed so flawed that it just wasn't worth the effort.

So once again I'm starting out from scratch. This time I'm going to be taking on board some gameplay elements that I've picked up from some other games I've played recently. I'm also going to avoid adding any art until the gameplay is all finished.

For now I'm using some stand in assets that I created this afternoon;


With luck I should be able to get the game to a playable state quite quickly. This time I'm going to get testers to try it out before spending any time on art assets.

Comments

  1. Just stumbled upon your blog and found it very interesting. I also watched your most recent video blog. I think switching to a turn-based system will be much better for the tactical/strategic element of the game.

    Some questions if you don't mind answering:
    * Are you still using the blender game engine for this incarnation?
    * Will the game be multiplayer? single-player with AI?

    Keep it up!

    ReplyDelete
    Replies
    1. Hi, thanks for the interest. I'm going to be sticking with the blender game engine for now. The game will be single player.
      Eventually I want to expand the idea, move it to another engine and maybe branch in to multiplayer. But I need a finished game first.

      Delete

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