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More Artillery!

I got the artillery converted over to act like a hybrid unit.






I really like how they turned out, though it did expose some messiness in my code. After cleaning up some junk I feel like the project is pretty well organized so far.

Here's an animation of the light artillery:


And the heavy artillery:





With artillery you can set your crews to defensive stance to protect them from enemy fire, but it makes their rate of fire and movement rate slower.

I'm considering allowing artillery to be sandbagged (fortified) and camouflage nets to be deployed when in sentry mode, as a special skill for high level units.

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After a few weeks I'm getting near the the state I was in before.


Infantry are back to their previous state, and vehicles are running OK.
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