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Title character.

I've been thinking of how the game should start, even at this early stage of development, I need some eye candy. If I want to get people involved in the project there has to be something which grabs their attention from first opening the game.

So I made the adventuress.

She's not quite as I first conceived her, She was going to be a lot more medieval, but I ended up taking the base character I was working on and using it for a pirate based art competition with sketchfab and Blender artists forum.

After that i adjusted the character slightly using some of the props i created for the still life which will serve as a submenu background.

I think she shows the idea of mismatched armor, jewels, interesting equipment and toughness which I want to show in my project. I didn't want to make a girl in a chainmail bikini. This is a tough adventurer, ready to go further in to the deadly labyrinth.

I haven't posted for a while because I'm kind of stuck. There's some code that needs re-writing and I can't get myself to sit down and focus on it. I'm just not in the right mood for searching for bugs right now. i know if I sit down and change something, the whole mess is likely to go out of whack and it'll take me hours to get it back in working order again. last time I did that I was up until 3 AM and I didn't even notice the time, it just flies past as I rewrite, edit and test again and again. I don't really want to do that again right now.

Soon though... I'll be back on it. :)


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I'm going back to my real time tactics project, Vinland 1936.
While working on the other project I overcame the problems which were stopping me from saving/loading the game and also cleaned up the base code a lot.

After a few weeks I'm getting near the the state I was in before.

Infantry are back to their previous state, and vehicles are running OK.
This time I'm going to push ahead with mocking up the combat system though before I work any more on the vehicle builder or graphical aspects of the game.