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Starting work on the user interface.

I've finally had some time to spend on coding so I've moved forward with player movement and added the beginning of a player UI.
Right now you can see the player's health bar and status light, showing who is selected and who has movement points or actions still to perform. These are going to be essential for the next stage, the beginning of combat.

I've learned a lot about tile set design too, notably not to make the door recesses too deep, as it makes it hard to find characters or objects which are in a doorway.

I've also worked on camera control so you can tilt the camera in to an overhead view to get a really classic roleplaying game feel.

I reworked footprints so they are dependent on player actions, they will look much more natural now. You can see the new version in the video:

 You can see the health bar shows fortitude, focus and stamina in yellow, cyan and magenta colors. Having three main types of health bar will not be strange to elder scrolls players, and these are somewhat similar.

However focus is not just for magic, but also for combat and ranged weapons use. I don't want to make it too difficult to regain focus because doing so can make magic users pretty useless (as in the ender scrolls 3 Morrowind). However, I don't want to make it too easy to cast a lot of spells as this is a low magic setting. Spells are going to be very useful, but perhaps not all that common.


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I finished working on the code for adding foliage and having some extra time I decided to experiment with the code for rockets.

The original idea I had was that rockets would be large vehicle components that can be fired very quickly, regardless of how much manpower is used for reloading.

They would use up a lot of ammo, so they would run dry after a short but devastating barrage.
The problem here is that it's easy to take advantage of this by adding a lot of ammo, which is much smaller than in bulk than the rockets.

There's also the problem of firing large caliber rockets. In real life rockets of up to 30cm were used, but I think that will be too powerful for the scale of combat in this game.

lol. Somehow that one trooper survived the mother of all explosions...

A 30cm rocket could contain nearly 30KG of explosive. That would be a very large explosion.

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