Skip to main content

The end of the beginning.

"Enter Stranger!"

Do you miss the old games? Old school RPGs where winning was about tactics and thought rather than how often and how quickly you can click the mouse? Are most of your favorite games ones which you never finished? Are you sick of grinding? Do you remember when a Sword +1 was something to get excited about? Are you the sort of person who enjoys finding 100/100 secrets? Would you like to play a game which is generated specially for you every time you play? Do you agree that permadeath gives a game real consequences and makes you really feel for your characters?

Well, hopefully this project will interest you.

My inspirations are the old games that I used to play as a kid, I've tried newer games such as Diablo 3 and it seems more like streetfighter than an RPG.

Do you remember these:
Pool of Radiance.
Warriors of the Eternal Sun.
Eye of the Beholder.

These were all great games and I'll be trying to resurrect some of the charm and mystery which filled the early years of RPGs.

This is a project that I've been preparing for a long time, so far I've been making content and testing code but now it gets to the point where I have to commit to actually making something. So hopefully in the next few weeks or months you'll be able to step once more in to the dungeons of your youth as you explore my as yet un-named old school RPG.

A little about myself:
I'm an English teacher living in South Korea, I'm married and have a 2 year old son, which makes it rather difficult to devote much time to my projects, but whenever I can I try to sit down and write some code or make some content and keep on building my dream.


Popular posts from this blog

Make your game models POP with fake rim lighting.

I was watching one of my son's cartoons today and I noticed they models were using serious amounts of simulated rim lighting. Even though it wasn't a dark scene where you'd usually see such an effect, the result was actually quite effective.

The white edge highlighting and ambient occluded creases give a kind of high contrast that is similar to, but different from traditional comic book ink work.

I'll be honest, I don't know if there's a specific term for this effect in 3d design, since my major at university was in traditional art. I learned it as part of photography.

You can find plenty of tutorials on "what is rim lighting" for photography. It basically means putting your main sources of light behind your subject so that they are lit around the edges. It can produce very arresting photographs, either with an obvious effect when used on a dark subject...

..,or as part of a fully lit scene to add some subtle highlights. See how alive the subject look…

How to... build a strong art concept.

So you want to make some art assets for your game. The first on the list is a Steampunk Revolver for your main character to shoot up Cthulhu with. Quickly opening your internet browser you start with a Google image search. Ah, there is is!

It might be a good idea to find a few influences so you don't accidentally end up copying a famous design.

Just mash them up and you're ready to go! Off to your favorite modeling program.
But wait! isn't there more to building a strong design concept than that?

Of course there is.
One of the diseases of modern design is that of recursion. Everything is a copy of a copy of a copy. This is especially a problem with "historical" concepts. Over the course of that recursive process the concept becomes infected with modern design elements, and ends up looking very similar to everything else that anyone else has ever made.
If you want to come up with a really fresh idea, you have to get beyond secondary references and go look at real …


I finished working on the code for adding foliage and having some extra time I decided to experiment with the code for rockets.

The original idea I had was that rockets would be large vehicle components that can be fired very quickly, regardless of how much manpower is used for reloading.

They would use up a lot of ammo, so they would run dry after a short but devastating barrage.
The problem here is that it's easy to take advantage of this by adding a lot of ammo, which is much smaller than in bulk than the rockets.

There's also the problem of firing large caliber rockets. In real life rockets of up to 30cm were used, but I think that will be too powerful for the scale of combat in this game.

lol. Somehow that one trooper survived the mother of all explosions...

A 30cm rocket could contain nearly 30KG of explosive. That would be a very large explosion.

I've tried to balance the game by using a simple equation to make bigger guns more powerful, but hopefully not too powerf…